Rating: 63.33%
Based on 6 Votes
Rate This Game:                                      /10

Game: On The Ball   |   Developers: Taito   |   Year: 1992   |   Maximum No. Players: 2

Now this is a rare gem. It has all the characteristics of a puzzler but with the pick-up-and-playability properties associated with an arcade classic. The centerpiece of the game is a little ball which drops downward all the time, it's up to the player to rotate the landscape in order to maintain a trouble free path throughout the map from start to goal.

The little training exercise serves as a nice little intro into how the game works, letting you know that holding down a button (any button) will speed up your ball's progression and tapping it will make the ball jump. The courses that you navigate around contain time penalties, blocks which require a certain momentum in order to smash through them, and little bonus point things amongst other little things which make the game a little more colourful. The time in whih you complete the previous course gives you more time to complete the next one and thus the game progresses until you run out of time.

The major plus in the game is that it is so easy to pick up and play, and the other thing that strikes you about the game is the little "2 players" icon on the main screen. I clicked this with glee waiting for some classy split-screen action only to find out that te game was turn-based - very lazy of the developers and very disappointing from the player's point of view - could have been so much fun otherwise.

In saying that, though, the game is thoroughly entertaining and has more longevity than you'd think. The first time I played this, I thought I'd get bored of it really quick. Instead I did get bored, but it took a lot longer than I had expected which is a pleasant surprise. It does get dull though, and all manor of crazy crates and wacky sonic-like speed curves can't save that, but it is prodominantly a speed-based game so instead of learning new, strange and wonderful things, you find yourself trying to find the quickest way around a course (some have multiple routes). I do like this game though, but it's serious shortcoming is the lack of competitive 2-player mode! Get this game if you just pick up a game, be pretty solidly entertained, then re-visit it every now and again - if you adopt this attitude, you really won't be disappointed! Fun fun fun!



Graphics

9/10
Surprisingly good - they may not look like much but the framerate is impecabble and everything moves really smooth. Mode7 is even showed off from time to time with varying sprites moving in the backdrop - very flash - especially for 92.
Difficulty

10/10
This game is bloody hard - the slightest little corner to get stuck in spells doom not only for that round but for the rounds following it. It really does feel like a race against the clock. It's not uncommon to make the goal with 0.2 seconds to spare (or too late!)
Sound

6/10
Sound is fine but the sound effects make you wish you didn't have ears.
Playability

10/10
Fantastic idea and fantastic game, this is the kind of innovation that makes the generation the SNES was in so great - hats off.
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  87%

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